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You make the game. I help move it forward.

Helping indie game developers figure out what comes next. From positioning and marketing to funding, publishing and partnerships.

Let's talk

Making the game is only half the journey.

You can spend years making a game. Then suddenly, you have to figure out everything that happens around it:

// POSITION

Who IS IT FOR?

Expand on what makes your game unique, who it’s for, and how to communicate it clearly.

// AUDIENCE

HOW DO YOU REACH THEM?

Find the audience who might love your game and explore practical ways to get it in front of them.

// FUNDING

WHERE DO YOU FIND FUNDING?

Explore publishers, grants, investors, crowdfunding, and other ways to keep the project going.

// OPPERTUNITIES

WHO SHOULD YOU TALK TO?

Find the right people, partners, publishers, distributors, and platforms that can help take your game further.

And those are just the questions you can see from the outside...

Hi, I'm Bryan,

A Studio Producer and Business Development professional working in indie games. At Komodo Range, I work across the business side of game development. From pitching and marketing to funding, publishing, and partnerships. I've taken our projects into publisher conversations and industry events worldwide, while working alongside our team to figure out how to move our games forward. But my background isn't purely business. I started out as a freelance artist, already working on games and building my understanding of the creative process from the ground up. Today, I get to work across both sides. Understanding the game itself, while thinking about the people, opportunities, and decisions that can help it go further.


" Every game is different. So why should the approach be the same? "


MY CLIENTS HAVE BEEN
FEATURED In

So, where can I actually help?

Positioning

What makes your game stand out?

Marketing

How do you find your audience?

Funding

How do you keep the project going?

Business Development

Who should you talk to?

And sometimes, you don't know what you need yet. That's okay. We can start with the game and figure it out.

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Happy to help where I can

If you've got a question about your game, or you're not sure your trailer is doing your game justice, or you just want a second opinion on how you're getting your game out there, feel free to drop me an email below, and I'll see if I can help!
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I can't promise a reply, as I get a heck of a lot of messages and my schedule is pretty packed, but I'll always try my best!

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Let's Talk

Send me an email!

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Bryann Orion
Indie Game Business Development Consultancy.
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bryannorion@komodorange.com
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